sprite code no. design colour horz. vert.
number for D015 address address address address
---------------------------------------------------------------------------------------------------------------------
1 01 07F8 D027 D000 D001
2 02 07F9 D028 D002 D003
3 04 07FA D029 D004 D005
4 08 07FB D02A D006 D007
5 10 07FC D02B D008 D009
6 20 07FD D02C D00A D00B
7 40 07FE D02D D00C D00D
8 80 07FF D02E D00E D00F
Put the code number you want to switch on in address D015.
Example:-
if number 12 is put in address D015 then sprites 2 and 5 are
switched on, the remaining 6 sprites are switched off.
To switch on M.S.B. `x` position switch use code number (same as to switch a sprite on) to store in address D010.
To switch on sprite to background display use code number (same as to switch a sprite on) to store in address D01B.
To expand a sprite vertically use code number (same as to switch a sprite on) to store in address D017.
To expand a sprite horizonally use code number ( same as to switch a sprite on) to store in address D01D.
Multicolour mode switch on address D01C
" 01 address D025
" 11 address DO26
" 10 address D027 - D02E
In mulitcolour mode, two bits (01,11 and 10) are used in the design to make up the colours.
To switch on multicolour mode use the code number (same as to switch a sprite on) of the sprite you are going to use to store in address D01C.
Border colour address D020
Background colour address D021
Code
no. colour
00 black
01 white
02 red
03 cyan
04 purple
05 green
06 blue
07 yellow
08 orange
09 brown
0A light red
0B grey 1
0C grey 2
0D light green
0E light blue
0F grey 3
Clear screen JSR$E544